![]() ![]() Mack commands an army of Shysters and can use fire magic. There's probably way more bug fixes and minor changes I had to do for these characters but I didn't do such a good job keeping track of those.Mack is a lieutenant of the Smithy Gang and the boss guarding the first Star Piece in Super Mario RPG: Legend of the Seven Stars. Metal Blade (Ground version) doesn't knock the opponent up so high. Raccoon Tail travels slower but Mario moves the instant he preforms it. Standing and crouching strong punch animations were changed crouching strong punch now has more reach During a neutral jump, it's possible to make your character move forward or backward by double tapping a direction. Basic attack knockbacks have been altered, light basics in general have been slowed down. Pause menu layout has been completely revamped Ryu and Bomberman have been added Bomberman's stage has been added. Tag teams in Simul (check character's pause menus for commands regarding this)Ĭharacters + Stages (there's probably a lot of balance changes for the characters I might've missed) Team modes, watch modes, survival moves have been brought back. I don't remember why I never made that intro I might've been lazy and just figured to give everyone 1 non-special intro only (with the exception of Urban Champ who has variations of his intro).Īs for Mega Man, I didn't have any plans to have the robot masters involved in his moveset or as helpers one way or another. Honestly, I completely forgot I had the Mario Bros. (As to why it reappears in Mega Man's SFF file, I just never bothered removing it since I did use Mario as a template) I thought it seemed a bit silly to include it on the movelist menu when there was no mentioning of helpers anywhere on that menu. Sorry for not keeping an Extremmefan: I'm still thinking about his conclusion to be nesmaster: That Luigi portrait was going to be part of the pause menu but I never implemented it. I do apologize for not mentioning anything and I'll probably release another alpha build with Ryu and Bomberman as well as the team modes soon. ok so, basically I was hoping to get all the characters I can in and release a beta build by then except shit just kind of happened (not with this game only but also my life) and things didn't go as well as planned. ![]() In megaman's sprite folder is the same portrait of luigi but purple a.k.a megaman could of been made by using mario as a base I would love cut man fighting on Megaman's side even though he is in the megaman stage. ![]() He always has it I know but it never reflected projectiles in megaman 3 But if you have any unused helpers for megaman send me the code, sprites, sounds and data for them. I know he shoots just like megaman but where did you get the idea from the shield being useful. Cut man throws his scissors, Centaur man shoots and freezes time, Gyro man shoots gyros and flies and top man throws tops first then goes at the enemy by spinning. And while we are the on the subject of megaman you chose Protoman as megaman's helper and I thought "There must be some unused helpers for megaman like centaur man, Top man, Cut man or Gyro man" So I thought you tried to get the helper for megaman by what they do in the game. I thought this was another entrance for mario since urban champion has 3 intros already but a 2nd intro cannot hurt. He could have Protoman for the helpers part of the pause screen another thing I found in mario's sound file is the sound from mario bros when mario respawns in from the floating platform. There could be a helper menu which shows the helpers portrait. It showed Luigi jumping and I thought "Is this sprite suppose to be for the pause menu?" like for example. But the thing I saw in mario's sprites is a unused Luigi portrait. This topic is really old I know but I always look at famicom fighters and think "what other fighters did kingpepe think of, where he got the helpers and what made him think about making famicom fighters" but the thing I always think of is unused helpers, sprites code, animations and other stuff that did not make it into the game. ![]()
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